STAKE YOUR CLAIM
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.
Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.
- Game Title: Going Medieval
- Store Page: https://store.steampowered.com/app/1029780/
- Metacritic: https://www.metacritic.com/game/going-medieval/
- Genre:
- Developer: Foxy Voxel
- Publisher: The Irregular Corporation
- User Rating: 16,138 1,799 Very Positive
- Release Date: 1 Jun, 2021
Going Medieval v0.5.28.6-Early Access
SIZE: 302 MB
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UPDATE LIST:
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BASE GAME:
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- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
- DirectX: Version 11
- Storage: 1 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD or Intel, 4 GHz (AMD Ryzen 5 3600, Intel i5 8600)
- Memory: 16 GB RAM
- Graphics: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon RX 580, Geforce GTX 1080)
- DirectX: Version 11
- Storage: 2 GB available space
Languages:English, Simplified Chinese, French, German, Japanese, Portuguese – Brazil, Russian, Spanish – Spain, Korean, Polish, Turkish
Extract. install. Play.
Hey everyone, we have our first hotfix (0.5.28.6) for Going Medieval live now.
This hotfix is focused on fixes for crashes, with some other key notable things listed below:
Various crash fixes are implemented throughout the game, caused by resource piles, room temperatures, roof spawning, building rotation, particle spawning, job panel, tooltips, & pausing production
Fixed crashes caused by naming settlers and village with non-latin characters
Fixed bug that caused dead settlers to get production experience
Added run in the background option: Players can now choose whether they want to allow the game to run in the background when changing focus (ALT+TAB)
Added a message when the player is trying to place a building somewhere where stability is 0. This also means that the message will appear when a player drags a wall off a cliff or tries to palace a wall on a spot with no stability
Merlons will not be counted as wall anymore
Fixed issue where music would get stuck on “one-note”
Copied from Steamworks, the text above.